16:10 01 Jan 2017
On every front except work, 2016 was a bad year for me.
Not in big ways; I didn’t have any major setbacks, bad injuries, or dramatic blowups. It just sucked in a low-key but consistent way.
It was bad in terms of the goals I set myself at the start of the year, too.
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18:16 01 Jan 2016.
Updated: 23:21 01 Jan 2016
I haven’t written about yearly goals since 2013. Time to revive the practice.
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17:24 09 Apr 2015
Last year I wrote “The Abomination of Corvintown” as backstory for a D&D character, but held it in the hope that I’d get to tell the story in-game. That didn’t happen, so now I’m making it public. It’s pulpy and grim, and I think it came out very close to how I intended it. Go read it.
20:58 21 May 2014.
Updated: 17:26 09 Apr 2015
I was in the Duke’s army for a year, didn’t like it. Shitty food, pay was only a promise, and the officers were all stuck-up bastards. I had to see out my year, and a little more from the stockade. Then I went looking for my brother in the Greymark.
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17:39 27 Oct 2013
I’ve been blogging regularly since 01 August 2006: every day for that first year, five times per week for four years after that, and at least once per week since 01 August 2011. Now it’s time for a break.
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20:35 07 Apr 2013.
Updated: 21:51 25 Jul 2014
The third season of my D&D campaign starts Monday, and I’m going to discuss some of what I’m trying to do in it—without, naturally, giving anything away to my players.
Season One and Season Two were good, and I really liked doing them, but the environment for the third season is where I had intended the whole thing to be set when I first came up with the idea for the world: a continent that had been cut off to everyone for a very long time, a place where I could do a kind of cross between Joe Abercrombie and Deadwood.
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16:40 24 Feb 2013.
Updated: 14:57 05 Apr 2013
There had been rumors of war, fears that the conflict raging to the south and east would reach out for us, but we didn’t expect anything to happen soon. As I went to bed that night, I felt a mild unease, a concern about what the next months would bring.
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23:54 17 Feb 2013.
Updated: 09:35 15 Mar 2013
The shovels made steady progress. Sern and Jerym, the two locals I’d hired to dig, grumbled at my not helping, but digging is what I was paying them coin for. I needed to be free to keep an eye on them both, as they wouldn’t have been there with me if they’d been trustworthy. The lanterns I’d brought provided enough light, and the pile of dirt to one side grew until there was a solid noise, wood struck by metal.
I stood. They looked back at me, and I told them to clear off all the dirt first. More grumbling, but they did it, and when I nodded they levered the wood apart, ripping it up and revealing the body inside.
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23:32 10 Feb 2013
In the pantheon of old Athrai, still one of the dominant Q’Resti faiths, Afuegan, brother to the god of war Atargan, is the god of archers. Afuegan is also the god of accuracy, the pursuit of excellence for its own sake, and monomania.
His singularity of focus, and his occasional blindness to larger concerns, are both represented by the fact that he is missing an eye. This is one account of how he lost it.
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20:51 06 Jan 2013
I had five goals for 2012 and didn’t achieve many; arguably only one. I don’t feel too bad about this, partly because the most positive things for me last year weren’t related to anything on that list. Even so, I hope to do better this year.
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23:49 30 Sep 2012.
Updated: 00:53 01 Oct 2012
This longsword is the same blade referred to in older Issilanth texts as “The Firedemon’s Tooth”, as can be seen by comparing descriptions from historical sources.
This is a description from private letters during its possession by the Kelera family:
My visit to Yeemn’s chambers did not go as well; his response to the absence of my maid was to play a trick upon me wherein he took his family’s sword (a prized possession, apparently) directly from the fire, where it had been since before my entrance, and against my will pressed it to my fist—there is no injury, for the sword was somehow cool to the touch. He laughed and told me that it “likes the fire”, and that its sheen was whiter than that of a normal sword, and showed me the glow from letters near the hilt. I could not make them out, but thought they spelled a name beginning with “W”. I did not care for his trick, which frightened me badly and made it ever clearer that unlike his brother Yeemn remains a boy, but conceded that the blade was an excellent one and remarkably sharp—particularly if it was, as he claimed, hundreds of years old.
—Private letters of Seev Denina, 1082 IY.
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23:05 23 Sep 2012.
Updated: 20:37 07 Apr 2013
I recently finished the second season of my D&D campaign, and want to review the season just as I did with the first one.
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11:47 01 Jan 2012
I’m deliberately giving myself fewer of these this year, partly because I particularly don’t want to start the year feeling as if I’m already behind, so I’m trying to make the first quarter, at least, one in which I don’t have a pile of self-imposed tasks. So, this year, a shorter list of goals.
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13:41 25 Dec 2011
I feel as if I did worse than usual on my goals for 2011, but that could be due to getting a bunch of them done early, with not many coming in the second half of the year.
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23:37 23 Oct 2011.
Updated: 21:23 14 Apr 2013
While filling out background details for an upcoming episode of my D&D campaign, I came up with this town and its history, which I thought worth sharing. It’s strongly rooted in Q’Rith, but could easily be transplanted to another setting, and it looks promising to me as a potential base for a series of adventures, although I’m not sure I’ll actually use it as such.
It’s a harbor town of about 3000, far north of any other urban areas, independent, surrounded by sparsely-populated cold country, and run by a group of six, its founders.
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23:31 11 Sep 2011.
Updated: 18:19 17 Sep 2011
I started the process of building the world of Q’Rith, and the nature and politics of the area of it my campaign would be focused on, conceptually rather than visually, which is to say: I didn’t have a map.
I had a strong sense of how it was supposed to work in terms of the dynamics between regions, what the scale should be like, and of pieces of the history of the region. I also knew it would start on the east coast of a large continent, and that the continent’s dominant state would stretch from one coast to the other. But that was more or less all.
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17:59 28 Aug 2011.
Updated: 18:19 17 Sep 2011
While getting ready to run the second season of my roleplaying campaign, I found myself with a question: several societies in the setting (based on this outline) are able to reliably navigate over vast oceans, but how are they able to do this?
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22:41 25 Jan 2011
Magic exists in, and is very important to, my fantasy milieu of Q’Rith. But what is it and how does it work?
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23:15 13 Jan 2011
Last night I and my players finished the first story arc in my first roleplaying campaign in 15 years. I’m very happy to have done it, and will run the second arc later this year. I want to review what worked and what didn’t in the first arc.
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11:51 31 Dec 2010
I once again had eight goals for 2010, and it’s not too likely that any more of them will be accomplished before the end of the year.
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23:50 29 Sep 2010.
Updated: 00:29 01 Oct 2010
I’ve mostly ignored Christine O’Donnell up to this point, as it doesn’t surprise me much that a highly active group of Republican Christian paranoiacs could propel one of their own to a Senate candidacy. I also think that she has no chance of winning the seat and as such will fade back into obscurity—unlike, for example, Sarah Palin, who despite everything else seems to have an excellent sense of opportunistic timing. My feelings about O’Donnell were broadly similar to, although less developed than, those outlined in Chris Floyd’s “Circle Jerks: Delaware Distraction Obscures Oval Office Atrocities”.
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22:31 16 Sep 2010
One of the minor irritations in running my roleplaying campaign is that I can’t blog about a lot of it. Blogging about the things I find most interesting would give away too much to the players, who must perforce toil in ignorance. I’ll probably post some of the “encyclopedia entries” I’m working on for the world, but that’s much less dynamic than what arises out of game interactions.
I did recently come up with some ideas for opening game sessions that I think are worth sharing, however.
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