Posts concerning Q’Rith

2017 Goals/2016 Goals Review: A Year of Treading Water

16:10 01 Jan 2017

On every front except work, 2016 was a bad year for me.

Not in big ways; I didn’t have any major setbacks, bad injuries, or dramatic blowups. It just sucked in a low-key but consistent way.

It was bad in terms of the goals I set myself at the start of the year, too.

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2013–2015 Goals Review/2016 Goals

18:16 01 Jan 2016. Updated: 23:21 01 Jan 2016

I haven’t written about yearly goals since 2013. Time to revive the practice.

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17:39 27 Oct 2013

I’ve been blogging regularly since 01 August 2006: every day for that first year, five times per week for four years after that, and at least once per week since 01 August 2011. Now it’s time for a break.

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Q’Rith Season 3 Intentions

20:35 07 Apr 2013. Updated: 21:51 25 Jul 2014

The third season of my D&D campaign starts Monday, and I’m going to discuss some of what I’m trying to do in it—without, naturally, giving anything away to my players.

Season One and Season Two were good, and I really liked doing them, but the environment for the third season is where I had intended the whole thing to be set when I first came up with the idea for the world: a continent that had been cut off to everyone for a very long time, a place where I could do a kind of cross between Joe Abercrombie and Deadwood[1].

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16:40 24 Feb 2013. Updated: 14:57 05 Apr 2013

There had been rumors of war, fears that the conflict raging to the south and east would reach out for us, but we didn’t expect anything to happen soon. As I went to bed that night, I felt a mild unease, a concern about what the next months would bring.

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“Morodin and the Thorn of Nothing”

23:54 17 Feb 2013. Updated: 09:35 15 Mar 2013

The shovels made steady progress. Sern and Jerym, the two locals I’d hired to dig, grumbled at my not helping, but digging is what I was paying them coin for. I needed to be free to keep an eye on them both, as they wouldn’t have been there with me if they’d been trustworthy. The lanterns I’d brought provided enough light, and the pile of dirt to one side grew until there was a solid noise, wood struck by metal.

I stood. They looked back at me, and I told them to clear off all the dirt first. More grumbling, but they did it, and when I nodded they levered the wood apart, ripping it up and revealing the body inside.

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“How Afuegan Lost his Eye”

23:32 10 Feb 2013

In the pantheon of old Athrai, still one of the dominant Q’Resti faiths, Afuegan, brother to the god of war Atargan, is the god of archers. Afuegan is also the god of accuracy, the pursuit of excellence for its own sake, and monomania.

His singularity of focus, and his occasional blindness to larger concerns, are both represented by the fact that he is missing an eye. This is one account of how he lost it.

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Q’Rith Season Two

23:05 23 Sep 2012. Updated: 20:37 07 Apr 2013

I recently finished the second season of my D&D campaign, and want to review the season just as I did with the first one.

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Q’Rith: Sketch of a New Town

23:37 23 Oct 2011. Updated: 21:23 14 Apr 2013

While filling out background details for an upcoming episode of my D&D campaign, I came up with this town and its history, which I thought worth sharing. It’s strongly rooted in Q’Rith, but could easily be transplanted to another setting, and it looks promising to me as a potential base for a series of adventures, although I’m not sure I’ll actually use it as such.

It’s a harbor town of about 3000, far north of any other urban areas, independent, surrounded by sparsely-populated cold country, and run by a group of six, its founders.

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