20:43 08 Apr 2012
Last Wednesday I went to a talk by Jonah Lehrer on the topic of creativity, and left it feeling quite inspired. This post is a brief summary of why.
(Any inaccuracies in this outline are my own, as there is no guarantee that I understood what Jonah Lehrer intended to convey; I intend to read his book Imagine: How Creativity Works for more insight, but have not yet done so.)
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22:41 25 Jan 2011
Magic exists in, and is very important to, my fantasy milieu of Q’Rith. But what is it and how does it work?
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16:41 19 Nov 2009
According to this article, rats’ brains produce neurons when they exercise that are functionally different from those produced by non-exercising rats, and the identified functional difference is that the neurons have less of a response to stress.
It’s not a huge leap to think that this applies to other animals as well, including ourselves. So at an even more fundamental level than previously thought, exercise can help prevent stress.
15:37 16 Nov 2009.
Updated: 22:39 25 Jan 2011
This is mainly referring to weapons in Dungeons & Dragons-style roleplaying games, but also fantasy literature given that magic weapons are staples of the genre.
In my Fantasy World Sketch, I suggested that magic would have altered human development significantly, primarily in the realm of food production. I didn’t go down the route of completely reimagining how societies would have developed, in part because I wanted to end up with something that resembled a “classic” fantasy milieu, but it seems clear to me that since food production is a priority for most species, magic would be used to improve it. Historically speaking, war is another important societal endeavor, and its import is clear in most fantasy realms—that is, the impact of magic on warfare is discussed at length and covered in the rules.
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07:30 06 Sep 2009.
Updated: 15:36 16 Nov 2009
Emily Yoffe has a Slate article about our compulsion to acquire new information—and how it means we’re extremely susceptible to addictive behaviors around Internet use. Critical points: we have drives for both pleasure and for “seeking”, and it is this latter drive that the modern always-online environment feeds. Or overfeeds.
I don’t know how accurate this journalistic take on neuroscientific discoveries is, but I do think that this would be a good article to have printed out, and highlighted, next to my computer.
20:29 12 Jan 2009.
Updated: 15:36 16 Nov 2009