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Posts concerning games

First Experience with the Oculus Rift

18:37 05 May 2013

The Oculus Rift is a virtual reality headset, with one screen per eye and covering that blocks other vision.

It’s not available yet, but a co-worker has one of the development kits and brought that into the office this week for us to play with.
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Q’Rith Season 3 Intentions

20:35 07 Apr 2013

The third season of my D&D campaign starts Monday, and I’m going to discuss some of what I’m trying to do in it—without, naturally, giving anything away to my players.

Season One and Season Two were good, and I really liked doing them, but the environment for the third season is where I had intended the whole thing to be set when I first came up with the idea for the world: a continent that had been cut off to everyone for a very long time, a place where I could do a kind of cross between Joe Abercrombie and Deadwood[1].
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“Leavetaking”

16:40 24 Feb 2013. Updated: 14:57 05 Apr 2013

There had been rumors of war, fears that the conflict raging to the south and east would reach out for us, but we didn’t expect anything to happen soon. As I went to bed that night, I felt a mild unease, a concern about what the next months would bring.
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“Morodin and the Thorn of Nothing”

23:54 17 Feb 2013. Updated: 09:35 15 Mar 2013

The shovels made steady progress. Sern and Jerym, the two locals I’d hired to dig, grumbled at my not helping, but digging is what I was paying them coin for. I needed to be free to keep an eye on them both, as they wouldn’t have been there with me if they’d been trustworthy. The lanterns I’d brought provided enough light, and the pile of dirt to one side grew until there was a solid noise, wood struck by metal.

I stood. They looked back at me, and I told them to clear off all the dirt first. More grumbling, but they did it, and when I nodded they levered the wood apart, ripping it up and revealing the body inside.
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“How Afuegan Lost his Eye”

23:32 10 Feb 2013

In the pantheon of old Athrai, still one of the dominant Q’Resti faiths, Afuegan, brother to the god of war Atargan, is the god of archers. Afuegan is also the god of accuracy, the pursuit of excellence for its own sake, and monomania.

His singularity of focus, and his occasional blindness to larger concerns, are both represented by the fact that he is missing an eye. This is one account of how he lost it.
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2012 Goals Review/2013 Goals

20:51 06 Jan 2013

I had five goals for 2012 and didn’t achieve many; arguably only one. I don’t feel too bad about this, partly because the most positive things for me last year weren’t related to anything on that list. Even so, I hope to do better this year.
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“The Unquenchable Torch of Kelera”

23:49 30 Sep 2012. Updated: 00:53 01 Oct 2012

This longsword is the same blade referred to in older Issilanth texts as “The Firedemon’s Tooth”, as can be seen by comparing descriptions from historical sources.

This is a description from private letters during its possession by the Kelera family:

My visit to Yeemn’s chambers did not go as well; his response to the absence of my maid was to play a trick upon me wherein he took his family’s sword (a prized possession, apparently) directly from the fire, where it had been since before my entrance, and against my will pressed it to my fist—there is no injury, for the sword was somehow cool to the touch. He laughed and told me that it “likes the fire”, and that its sheen was whiter than that of a normal sword, and showed me the glow from letters near the hilt. I could not make them out, but thought they spelled a name beginning with “W”. I did not care for his trick, which frightened me badly and made it ever clearer that unlike his brother Yeemn remains a boy, but conceded that the blade was an excellent one and remarkably sharp—particularly if it was, as he claimed, hundreds of years old.

—Private letters of Seev Denina, 1082 IY.

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Q’Rith Season Two

23:05 23 Sep 2012. Updated: 20:37 07 Apr 2013

I recently finished the second season of my D&D campaign, and want to review the season just as I did with the first one.
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Spit (AKA Speed/Slam/Stress)

20:15 19 Aug 2012

Spit is a two-player card game played with a standard 52-card deck. It is a game of speed, and is conceptually similar to a competitive two-player version of patience. The rules I lay out below are close to the Irish two-handed version, with minor tweaks that evolved along with intense play of the game. This is one of my favorite card games.
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PixelJAM’s Snowball

23:21 22 Apr 2012

PixelJAM won me over with Dino Run, and I like pinball games—and who doesn’t like snow?—so I was happy to see them take on the genre in their own way with Snowball, which feels more relaxed than your usual pinball game. Oh, and snowballs are apparently magnetic.

(Blog posting of the usual length will hopefully resume next week.)

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2012 Goals

11:47 01 Jan 2012

I’m deliberately giving myself fewer of these this year, partly because I particularly don’t want to start the year feeling as if I’m already behind, so I’m trying to make the first quarter, at least, one in which I don’t have a pile of self-imposed tasks. So, this year, a shorter list of goals.
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2011 Goals Review

13:41 25 Dec 2011

I feel as if I did worse than usual on my goals for 2011, but that could be due to getting a bunch of them done early, with not many coming in the second half of the year.
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PTQ at Worlds 2011

23:52 20 Nov 2011. Updated: 02:05 21 Nov 2011

The last time the Magic: The Gathering World Championships were in San Francisco was September 2004. 2004 might have been the high water mark of my MTG career, and at one of the side events for that Worlds I racked up probably my best win, a two–one victory over Tsuyoshi Fujita with my Black/Red Death Cloud deck[*]. A month later I picked up my first (and, it seems, only) PTQ top eight result[†].
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Q’Rith: Sketch of a New Town

23:37 23 Oct 2011. Updated: 21:23 14 Apr 2013

While filling out background details for an upcoming episode of my D&D campaign, I came up with this town and its history, which I thought worth sharing. It’s strongly rooted in Q’Rith, but could easily be transplanted to another setting, and it looks promising to me as a potential base for a series of adventures, although I’m not sure I’ll actually use it as such.

It’s a harbor town of about 3000, far north of any other urban areas, independent, surrounded by sparsely-populated cold country, and run by a group of six, its founders.
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Q’Rith: Maps and World-Building

23:31 11 Sep 2011. Updated: 18:19 17 Sep 2011

I started the process of building the world of Q’Rith, and the nature and politics of the area of it my campaign would be focused on, conceptually rather than visually, which is to say: I didn’t have a map.

I had a strong sense of how it was supposed to work in terms of the dynamics between regions, what the scale should be like, and of pieces of the history of the region. I also knew it would start on the east coast of a large continent, and that the continent’s dominant state would stretch from one coast to the other. But that was more or less all.
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Nerd-Shaming

23:51 04 Sep 2011. Updated: 18:19 17 Sep 2011

Last week there was a significant amount of internet outcry over a post by Alyssa Bereznak about two dates she went on with Jon Finkel, a former Magic: The Gathering world champion. Bereznak called him out by name, and made clear that she had no interest in dating him because he was a former MTG world champion who still played the game. She also did more than that, and it’s the more that I’m looking at in this post—that, and how a defense of Bereznak by Sady Doyle at Tiger Beatdown misses the point and perpetuates the core problem with the original post.
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Q’Rith: Navigation, Sea Turtles, and Magic

17:59 28 Aug 2011. Updated: 18:19 17 Sep 2011

While getting ready to run the second season of my roleplaying campaign, I found myself with a question: several societies in the setting (based on this outline) are able to reliably navigate over vast oceans, but how are they able to do this?
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Beauty in the Machine

23:49 29 Jul 2011. Updated: 02:20 30 Jul 2011

Dead End Thrills is a site collecting beautiful scenes from video games, mostly but not exclusively first-person shooters. They’ve had the HUDs stripped, so that nothing but the game world is visible; some of them have been viewed with custom textures or other modifications also—but, to my understanding, they’re not photoshopped or otherwise treated after being captured.

Some of my favorites:

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Friday Flash Game: Untris

23:57 22 Jul 2011. Updated: 08:31 24 Jul 2011

Via waxy.org, Untris is like Tetris in reverse.

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Friday Game: Space Rubbish

23:45 17 Jun 2011. Updated: 00:46 18 Jun 2011

Like Asteroids, but with better physics, and an upgrade system. Lots of fun, quite addictive, I highly recommend it: Space Rubbish. There’s a playable demo as well, which is also fun—one of my few quibbles with having bought the game is that the “arcade mode” of the demo isn’t available with the purchased game.

It’s cross-platform, and definitely worth the minimal amount the author is charging for it.

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Telehack Interview

23:54 16 Jun 2011

Most of you who need to know about Telehack doubtless already do, but you might have missed this interesting interview with its author by Andy Baio.

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Vaporware No More (Allegedly): Duke Nukem Forever Goes Gold

23:45 24 May 2011

A year-and-a-half ago I wrote that Duke, the character, was “an ultimately invincible final boss”, one whose reputation prevented the publication of any less-than-perfect—therefore any—sequel. But I appear to have spoken too soon: Gearbox Software have announced that it’s gone gold.

I have no idea whether or not it’s any good. Is it possible for it to be good, now? Is it in any way possible for it to live up to expectations? Or has the presumption that it’s eternal vaporware made it a success regardless of how good it actually is?

I don’t know. It’s like some strange cultural artifact that at one time was possessed of great power and was then lost, for an age (10+ years in internet terms is “an age”, yes), and has now resurfaced. But has its power waned, like that of an old, half-forgotten god? Or has it merely been waiting until now, when the stars are right?

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Friday HTML5 Game: Angry Birds

19:20 13 May 2011

That’s right, the famous originally-iOS game is now available online for in-browser play, free. I think I prefer it in the browser, since I played through more of it last night at my desk than I have in the months of having it on my phone. The quality is good, and I’m impressed with how it runs. And it’s almost pure HTML5…

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