04:08 22 Dec 2009
Duke Nukem Forever is the vaporware king of games, a game that was promised for so long that its release was a punchline even in the late 1990s. At one point it and Daikatana were frequently compared to each other; Daikatana was also extremely late and ultimately a failure—but it came out in 2000.
Wired has a long look at what happened, and it seems fair to conclude that one of the problems was a lack of limits.
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23:55 30 Jan 2009.
Updated: 03:21 31 Jan 2009
I haven’t encountered ze frank for a while, but came across this via Lifehacker, and it made me think I should really have his site among my feeds.
11:06 04 Jul 2008.
Updated: 18:16 28 Jan 2009
17:28 15 May 2008
I recently read the graphic novel The Nightly News (thanks Dave!), and while there’s plenty of interest in it, what I feel like posting about comes from the author’s comments at the end, about how he succeeded as a comics creator.
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23:56 29 Feb 2008.
Updated: 02:29 01 Mar 2008
23:23 17 Aug 2007.
Updated: 00:24 18 Aug 2007
Focus can achieve some rather amazing things. I was reminded of this recently when a friend of mine mentioned a linguist in Berkeley who knows (apparently to a relatively high standard) over ninety languages. Part of the key to this rather amazing feat was the fact that he spent several years in Korea doing nothing but eating, sleeping, exercising, teaching occasional classes, and being what he termed a “language monk”—that is, spending the rest of the time on language learning. Since his teaching was in linguistics, it didn’t distract him from his main focus, and he hence learned at a prodigious rate.
I was also reminded of this by the discovery of this Star Wars fan-produced lightsaber duel. With obsessive focus, people can create rather impressive creations.
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23:36 06 May 2007.
Updated: 01:37 07 May 2007
I went to 330 Ritch Street last night to see Loop!Station at the Digital Bliss release party. They were great, and I came away with a bunch of CDs. I also came away impressed once again by the impact that cheap computing power is having on culture.
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17:40 28 Dec 2006.
Updated: 19:56 31 Dec 2006
Last week I posted about some steps for getting into a creative frame of mind, and decided to try them out on my posts for the week. Overall I think that using the steps was rather effective.
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10:27 20 Dec 2006.
Updated: 17:37 03 Jan 2007
I’ve had this item on my to-do list for a while: come up with list of instructions to self for getting into/out of certain emotional states. This mainly applies to creativity, motivation, and productivity (all of which are related).
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23:27 04 Dec 2006
A while ago, when I was in L.A. and up late and avoiding my AFBH post for the day, I came across this blog (possibly this post), which has the brilliant tagline: “Being a good writer is 3% talent, 97% not being distracted by the Internet.” Naturally, given what I was doing versus what I was supposed to be doing, this struck a chord. I was reminded of it tonight, as I was thinking about inspiration.
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