Dead End Thrills is a site collecting beautiful scenes from video games, mostly but not exclusively first-person shooters. They’ve had the HUDs stripped, so that nothing but the game world is visible; some of them have been viewed with custom textures or other modifications also—but, to my understanding, they’re not photoshopped or otherwise treated after being captured.
Some of my favorites:
Those of you who visit this site (as opposed to reading it via various proxies like Google Reader) will have noticed that the image in the site header changes. I’ve set it up to randomly select from several images, and this post contains brief commentary about those images.
The New York Museum of Modern Art has added the @ symbol to its architecture and design collection. Originating perhaps as a Latin abbreviation for “toward”, it showed up on one of the early Underwood typewriters (possibly the Underwood 1; it was definitely on the Underwood No. 5) and was used for “at the rate of”, which usage still survives.
I’ve been using the vector graphics editor Inkscape a fair bit over the last few days, and in the last few months have given it something of a workout. It’s been quite impressive. I was never a really heavy Illustrator user, but Inkscape seems to compare to it much more favorably than, say, GIMP compares to Photoshop. It’s a later-generation product, so perhaps that’s not being fair, but regardless it just feels a lot better to use. Maybe there are killer features that Illustrator has that Inkscape doesn’t, but since I don’t know what they are, I don’t miss them…
I’ve mainly been using it for map-making (related to this), and for that it’s been really good, and I’m rather glad it exists, because doing the same kind of work in a bitmap editor would probably be incredibly frustrating. I haven’t read through the documentation, but whenever I’ve needed to find out how to do something I’ve been able to without much trouble, so it seems that they’re doing a good job on that as well.
Via BoingBoing, I came across quite a good article on information architecture and user experience design for social websites. If you’re at all interested in the area, I recommend it. There’s also a related wiki that seems to have a great deal of content on it.
I did some work on the PyWebSF site, so that it looks rather better than it did with the default WordPress theme. I altered a pretty good WordPress theme called Arras Theme, which I was fairly impressed with. As a reminder, the first meeting is tonight.
My brother asked me a while ago to design a logo for PyWebSF, and tonight I took a shot at it. Part of me thinks it has a certain something, and part of me thinks it’s exactly the sort of thing you get when you ask an engineer to do a designer’s job.
I noticed earlier this year that Wells Fargo ATMs had a new user interface. I was quite skeptical of it at first, partly because it was quite different and I’d gotten used to the old interface, and partly because I tend to believe that many redesign efforts end up providing worse usability than the prior design (I’m an optimist, clearly).
It’s not, as a co-worker claimed today, because I’m a Luddite. And, despite often feeling as if I’m against it, I’m not actually against the technological capability to send and received HTML-formatted messages via email.
A gallery of images designed to tile seamlessly as backgrounds.