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Nethack in all its Glory

23:37 Tue 02 Mar 2010. Updated: 01:39 03 Mar 2010
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I’ve only played Nethack a handful of times, but have been aware of its place in the gaming pantheon for quite some time. I love the fact that a game using only symbols and text can inspire such devotion even in 2010, and reading the ascension tale of Garote-Mon-Hum-Fem-Cha makes me both curious about and wary of trying it out again.

3 Responses to “Nethack in all its Glory”

  1. gever Says:

    I’ve played Nethack (and it’s predecessor, Rogue) off and on for the last 20(!) years. One of the things that drew me to it was the Vi-like approach to the keyboard and the sorts of meta-strategy conversations I would have in the hallways with other players at the office. Like Vi, Nethack is the game to last a lifetime – there’s always something to learn, some new way to think about it, and some undiscovered feature waiting to reveal itself.

  2. Tadhg Says:

    I was thinking about the Nethack/vi comparison, as I recently switched to Vim, when I wrote the post—I already had a post in mind comparing Vim to games, but it’s about Vim as the text editor equivalent of Killer Instinct

  3. Niall O'Higgins Says:

    While Roguelikes such as Nethack, and the Angband variants [ http://www.thangorodrim.net/ ] have an impressive number of devotees after all these years, what I found truly amazing is the fanatical development of Dwarf Fortress [http://en.wikipedia.org/wiki/Dwarf_Fortress].

    The Wikipedia article doesn’t quite do it justice, something like this: http://afteractionreporter.com/2009/03/13/why-play-dwarf-fortress-heres-why/ does

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