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Doom and Modern First-Person Shooters

18:43 Fri 05 Mar 2010
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Continuing with the vintage video games theme, here’s “Coelacanth: Lessons from Doom”, an analysis of Doom by J.P. Lebreton, one of the designers of BioShock. Great piece, and especially interesting to me was his focus on how much easier it was for people to create their own maps for Doom than it is for modern FPSes. He wrote the commentary partly to accompany his recreation of one of his BioShock levels as a Doom II level, Arcadia Demade.

Incidentally, he’s also put work into an “abstract FPS” called purity, which makes me wonder what his take on CPMA would be.

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